Working Together to Perfect the Art of Software
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Agile for Teams : Practical, Hands-on Agile Training for the Whole Team

Who Should Attend/Prerequisites

This course is designed specifically for agile Team members - individuals and teams new to agile software development or individuals and teams that need to level-set terms, understand the principles that drive agile frameworks and create a common understanding of the roles, meetings, and artifacts that help make Teams successful.


Class Size Limit: 30 (Minimum 12)


COURSE CALENDAR
date location trainer
06/19/13 - 06/20/13
9:00AM - 5:00PM
Denver , CO
Denver Marriott Tech Center
Jan Beaver
Greyrock Agile
07/17/13 - 07/18/13
9:00AM - 5:00PM
Lone Tree , CO
Denver Marriott South at Park Meadows
Jan Beaver
Greyrock Agile
07/23/13 - 07/24/13
9:00AM - 5:00PM
Provo , UT
Provo Marriott Hotel & Conference Center
Jan Beaver
Greyrock Agile
07/30/13 - 07/31/13
9:00AM - 5:00PM
Albuquerque , NM
Courtyard Albuquerque Airport
Jan Beaver
Greyrock Agile

Course Overview

Why should ScrumMasters and Product Owners get all the attention? Being a member of an agile Team is a challenging effort that requires special attention and training to be successful. This course focuses specifically on the team-based skills necessary to make the entire team a success. Make everyone around you better – learn how to be a great agile Team Member!

Course Objectives

 

Agenda

Agile Values and Principles

Process Control Models: Defined vs. Empirical

Agile Manifesto

Agile frameworks overview

Origins and overview of Scrum

ScrumMaster and Product Owner

The ScrumMaster role

What you should expect from your ScrumMaster

The unique role of the Product Owner

How the Product Owner drives the project

What you should expect from your Product Owner

 

Sprint Planning

A practical and effective Sprint calendar

Why Sprint Planning?

How to plan a Sprint

Using Task Packages

The Sprint Backlog and Task Board

Sprint Review and Retrospective

Compare plan to result

Show your work!

The meaning of Continuous Improvement

Team Members and the Retrospective

Building a great Team

Deciding what to do

 

The Team Member Role

Team size and composition

Team and Team Member accountability

Team maturity and growth

What does it mean to be a great Team Member?

Scrum Meetings Overview

Why meetings?

Sprint Planning

Daily Scrum

Sprint Review

Sprint Retrospective

Story Time

User Stories and the Product Backlog

Introduction to User Stories

Three C's

Grooming and splitting User Stories

INVEST

The Product Backlog in context

Sprints

What does "Potentially Shippable" mean?

Why Potentially Shippable

Defining "done"

ScrummerFall and other maladies

Technical Debt and how to pay it down

Why Sprints?

Tracking Progress

Burndown/burnup charts

Be careful what you measure!

Transparency and truthfulness

Why track anything?

Collaboration

What is collaboration?

Creative conflict is not confrontation!

Communication bandwidth

Effective workspaces

Information radiators

Enterprise Agility

Agile at scale

How should we start?

Scaling teams and roles

Inter-team communication and collaboration

Communities of Practice

What great Teams need from the enterprise

Cost:

$999 per attendee.